12/16/2023 0 Comments Worldmodel collision xsi modtools![]() ![]() You could trace, for example, footages from Karate Championships in Kata, movies, Youtube videos, go outside with friends and make your own references like some game devs did back in the 80s/90s, or you could even record animations from fighting games (like Tekken) and shamelessly rip them off like I did: In simpler words, and in this context, rotoscoping allows you to put a video inside an XSI viewport, so you can adjust every frame of your animation, based on the frames of that video file. Rotoscoping is a process of animating by tracing over a motion picture, frame by frame. ROTOSCOPINGīig thanks to Geyser, for showing me how to do this in XSI. ![]() If you want to see the next/previous keyed frames, then in the "Keyframe Options" part, adjust the amount of Keys Before, Keys After and Key Step.īe aware that ghosting in XSI may be a little bugged, I once tried to display just a single next frame, and XSI displayed the frame after the one I wanted. Enable/Tick the Ghost box.Ĥ) In the viewport you want the ghosting to be enabled, go to /Display Options.Ħ) In the "Animation Ghosting" part, tick the "Enable Animation Ghosting" box.ħ) Adjust the options: if you want to see just the next/previous frames, then in the "Frame Options" part, adjust the amount of Frames Before, Frames After and the Frame Step. Select the KP/L tab, located in the lower right corner of the XSI window, between MCP and MAT tabs,ģ) You'll see a row called "Layer_Default" with 4 boxes, the last one called "Ghost". Ghosting allows you to prevent that, as you can adjust the bone to stay in the right place, based on the previous and next frames that you can see in your viewport.Ģ) First, you need to enable ghosting in the scene. Otherwise, if you attempt to adjust the bone that's supposed to be in one place, "by hand", then you'll probably end up with some oddly looking "twitching" in your animation. if you want your character to stand on one leg during a roundhouse kick. It's an extremely handy feature if you need a limb/bone to stay in one place, e.g. Given that frame X is the currently displayed frame of your animation, Ghosting allows you to display a certain amount of frames that happen before frame X, and a certain amount of of frames that happen after X, like this: XSI has two very important features, that recently have helped me immensely with making new animations, and which will definitely help you, should you try making new anims. ![]()
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